XBOX racing games are fast and furious!
                                    I've used Project Gothem and Project Gothem 2 to teach about force, acceleration, velocity, and momentum. In the lower corner,
                                    you get velocity readings which you can use to calculate acceleration in any given situation.
                                                    I was also able to pick up a
                                    used dance pad and I had students using DDR. We used this mostly for dances and events but you can do heartrate experiments
                                    and teach about motion as well.  
                                                     Finally, I use guitar
                                    hero to teach about frequency and pitch. I also use that time to talk about rates, amplitude, and a host of sound and
                                    light terms.
                                                    I haven't done much with the
                                    XBOX 360 yet but I've been playing alot of Forza Mortorsport 2 and can see alot of potential for use in the classroom.